My New IIgs PDF Print E-mail
Written by Jeremiah Stoddard   
Tuesday, 08 April 2008 14:53

Apple IIgsThis is the newest member of my Apple II collection. I purchased this Apple IIgs a couple of days ago at a swap meet for $25. It was in a Macintosh Performa box, which we decided to open up to have a look at. When it turned out to be a IIgs, I bought it.

The specs: It's a ROM 01 IIgs with 1.25 Megs of RAM. No accelerator card means it runs at 2.8 MHz. It came with a Kensington System Saver and AppleWorks GS.

The beautiful thing about it all is that the next day Briel Computers started offering a 4 Megabyte RAM expansion card. Between this and the MicroDrive/Turbo, I'm going to have a nifty setup. Unfortunately Wolfenstein 3D will run relatively slowly without an accelerator card, but those seem to be few and far between...

 
The OS X Serial Blues PDF Print E-mail
Written by Jeremiah Stoddard   
Sunday, 23 March 2008 23:21

Yesterday I purchased a Dynex USB to Serial adapter at Best Buy, one that is supposed to be Mac compatible. I installed the driver, obviously the device was recognized because it shows up in System Profiler, but lo and behold there is no serial port available to my Mac applications. No /dev/ttyUSB, nada. The cable is good; it works in Windows after driver installation, and it works under Arch Linux without any effort beyond plugging it in. The OS X drivers however, are apparently sub par (incompatible with Leopard?).

Anyhoo, I have VMWare fusion with an Arch Linux virtual machine running on my Mac, providing a shell to log into from an Apple IIe. And I plug the serial adapter into a Windows laptop to do ADTPro disk transfers. I would like to nix the Virtual Machine and the Windows laptop at some point, and do this all on my Mac. If anybody has some advice in that regard, shoot me an email. For those in the same boat, I feel your pain. I'll post a solution if I ever get one. 'Til then...

UPDATE: The Dynex USB to Serial adapter can be made to work with Leopard using this driver...

Last Updated ( Tuesday, 25 March 2008 16:06 )
 
iPhone SDK update PDF Print E-mail
Written by Jeremiah Stoddard   
Saturday, 08 March 2008 14:21

By now, we all know how the iPhone SDK turned out, but for those who are as yet unawares, the video of the presentation is available from Apple. On the one hand, the $99 membership fee makes it a bit of a costly enterprise for would-be iPhone developers (the SDK is free, but the membership fee is necessary to distribute the app). As an unfortunate side effect, this will probably discourage the development of free applications. On the other hand, the distribution system put into place looks to be incredibly convenient for the user.

Most interesting, however, were some of the games demonstrated in the event. The built in accelerometer on iPhone and iPod touch looks to make a unique interface for gameplay. Hopefully Apple releases their little fighter jet game, and one expects that Electronic Arts and Sega will release the games they demoed later in the year. Possibly the most unfortunate result of the meeting is the fact that the iPhone 2.0 software update, and the accompanying ability to acquire third-party software, won't be generally available until June.

Last Updated ( Saturday, 08 March 2008 14:22 )
 
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